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View Full Version : Problems, bugs and plain stupidness...



MadBadger
04-04-2007, 03:34 AM
any probs or bugs you have found in cnc3!

I've lost 4 wins online... ¬¬ 15/4 looks better than 11/4... ¬¬

Can't add a clan on the website... thats anoying ¬¬

Nod Commando can't blow up bridges without killing herself

Sometimes the AI can 'track' suposed stealthed units and follow them. Example being Nods glider blokes and GDI tanks follow them and then run over them. Not too sure what the reason is... maybe the AI dosn't 'see' that the unit has re-stealthed.

Mammoth tanks.... I've seen them sliding sideways....

When the AI sells a building just as you destroy it you get a constant $0$0$0$0$0 coming off the top of the destoryed building and as the buildiing sinks into the ground and vanishes the $0 keeps apearing. (also the hit point bar of the last enemy building destoyed will remain after you win and sink into the ground still visable)

Some blue tib patches don't seem to re-generate

Engineers do a funny fade in/out dance when attempting to capture a building. They stand next to it flashing and don't capture the building. (can be solved by moving the engineer to other side of the building) norm occurs at the back of a Nod Temple.

Snipers like shooting everything... even thou they can't destroy a power plant in a million years... should be adjusted so they only shoot inf...

Some units like Snipers, Shadow teams, Commandos like walking around randomly... they will move forward a bit every few secs or a whole 1/2 a screen away for no reason when set in defence mode or hold ground. (dosn't always occur)

Units you have told the Avator to assimilate like to run away... funny yes annoying also yes...

Harvisters...
- Sometimes they don't park in the refinery but unload next to the refinery...
-just stop in a empty tib field instead of moving to a new one/returning to refinery.
-decide to go to a refinery the other side of the map instead of waiting...



Thats all I can think of for the moment... :p Gotta go to bed sorta early (3:30am now) as I ourta be at the Iraninan Embassy in London tommorow at 7pm protesting! w00t! Free the sailors! :p

Luk3us
04-04-2007, 09:18 AM
I notice the "hold ground" command doesn't really work. They still go moving around whenever they feel like it...

And yeah snipers are morons....

Also stealth units are stealth to the enemy. If I have stealth snipers spotting for jugs they always get "run over by accident" even if they are nowhere near a unit...

I notice sometimes the repair icon still remains after a building is fully repaired also, I thought they fixed that?

MadBadger
04-04-2007, 02:07 PM
One more thing.... does the tripod disable buildings when it fires on them or is this an error?