Banshee
23-11-2005, 08:14 PM
I'm glad to announce the release of the Voxel Section Editor 1.2c, now with a perfect normalizer! Since the beggining of the month, I'be been working on Voxel Section Editor III, fixing bugs and restoring features from older programs. Here's the changelog, since 1.1a (released in june 2004):
1.2c
- revisions by Banshee
- Added: Cubed Normalizer: provide perfect normals! (Also, updated few wrong spelling bits from the old normalizer)
- Added: Flood Fill Erase Tool. This tool used to exist on VXLSE II and now it's back. It allows users to erase faster neighboor pixels with the same colour.
- Added: Full compatibility with all custom schemes types and new custom schemes included.
- Updated: Tool Buttons re-organized.
- Updated: Loading screen/About Box re-organized.
- Fixed: Program now loads parameters.
- Fixed and Updated: Site links.
- Fixed: Paste (non full) will now paste with proper transparency
- Fixed: Resize text boxes are no longer messed up.
- Fixed: Disable 3d view checking and unchecking works properly now on Windows XP. Windows 9x still might have the preview window not reloaded sometimes.
- Fixed: Undo will no longer add void operations. I.e.: Hitting Flood and Fill outside the voxel will no longer compromise your undo.
- Fixed: Whenever you apply a new section name, the Voxel Header Info window will properly update the name of the section displayed in the combo box.
- Fixed: Show used colours/normals will now show ALL used colours, instead of hide and show the current active colours.
The picture below shows the perfect normals applied to the Mad Dog Mech (http://yrarg.cncguild.net/downloads/vxlg8.htm) from Weeraby2k, on OS: Voxel Viewer.
http://www.ppmsite.com/newspic/vxlse_perfectnormals.jpg
This tool will certainly contribute for higher quality voxels (units, vehicles, aircrafts and few others) for Tiberian Sun and Red Alert 2 modders. You can download it at Project Perfect Mod (http://www.ppmsite.com) and find support for it at Voxel Section Editor III Forums (http://vxlseforums.ppmsite.com).
If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts.
1.2c
- revisions by Banshee
- Added: Cubed Normalizer: provide perfect normals! (Also, updated few wrong spelling bits from the old normalizer)
- Added: Flood Fill Erase Tool. This tool used to exist on VXLSE II and now it's back. It allows users to erase faster neighboor pixels with the same colour.
- Added: Full compatibility with all custom schemes types and new custom schemes included.
- Updated: Tool Buttons re-organized.
- Updated: Loading screen/About Box re-organized.
- Fixed: Program now loads parameters.
- Fixed and Updated: Site links.
- Fixed: Paste (non full) will now paste with proper transparency
- Fixed: Resize text boxes are no longer messed up.
- Fixed: Disable 3d view checking and unchecking works properly now on Windows XP. Windows 9x still might have the preview window not reloaded sometimes.
- Fixed: Undo will no longer add void operations. I.e.: Hitting Flood and Fill outside the voxel will no longer compromise your undo.
- Fixed: Whenever you apply a new section name, the Voxel Header Info window will properly update the name of the section displayed in the combo box.
- Fixed: Show used colours/normals will now show ALL used colours, instead of hide and show the current active colours.
The picture below shows the perfect normals applied to the Mad Dog Mech (http://yrarg.cncguild.net/downloads/vxlg8.htm) from Weeraby2k, on OS: Voxel Viewer.
http://www.ppmsite.com/newspic/vxlse_perfectnormals.jpg
This tool will certainly contribute for higher quality voxels (units, vehicles, aircrafts and few others) for Tiberian Sun and Red Alert 2 modders. You can download it at Project Perfect Mod (http://www.ppmsite.com) and find support for it at Voxel Section Editor III Forums (http://vxlseforums.ppmsite.com).
If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts.