This Art of Defense is a 5 player map (4 players +1 AI), designed for looks above performance. This may reduce difficulty
On this map you survive for 20 min against enemy attacks. There are all sort of attacks including carbombs and cronosphere attacks.
If you are still alive after 20 min then the game is won.
Each player starts with 2 ore nodes. There is a quick expansion point near each starting position.
There are also plenty of other ore nodes located around the map. There is a tech airfield, vehicle
and naval yard to caputure. and also 3 oil derricks located on the lake island.
This is a 3v3 island fortress map, based on Empire mission 5 from the campaign. Three players are on the fortress, with a hospital, a veteran academy, a garage, and three oil derricks. The three water players are more spread out, and each has an oil derrick and a dry dock, provided they can get onto land and build a barracks to train engineers to capture them. Each water player has two ore mines in their base, plus four available to expand to. For the land players, there are fifteen ore mines available: two per base, plus nine available for expansion.
Submitted by videogmer314
28-03-2009
745.87 Kbytes
Map Description: The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the emperor insisted should be carried around for him, for when he has to visit the fortress.
Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water.
Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.
This is a large sized 5-player map with an eye appealing layout. Each player starts on his or her own
island. Ore nodes and oil derricks on each island. Four islands in the map corners, and one in the middle. Adequate water for naval battles (this is a adaptation of the PENTATHIC).
A remake of the Red Alert 2 Yuri's Revenge Map complete with hostile turrets on the middle island. Huge map set for 2 vs 2 vs 2 battles and lots of tech buildings to capture. Low amount of ore nodes so expansion is key to survival. Players automatically get a starting oil derrick behind their respective bases.
This is the very first map I made for Red Alert 3. It was designed as a 2v2 map, but plays well as 3 or 4 player. The Central Island is the most important area. Capture the Tech structures there, but you will need to defend it well.
Central Conflict was a map originally designed for RA2 by Klipschmn. There are a few restrictions within RA3 WB which didn't allow a more accurate representation of Klipschmn's original map, however, I think the present tools have allowed for some surprises and defendable assets within this Redux.