At long last, my first major modding project has come to a nearly finished level of completion. On this 17th day of April, I am proud to announce the official release of the Red Alert 2 UBERMOD, version 0.95!
I have spent almost a year working on this project. It has been refined and re-refined through multiple editions, tested by myself and my friends. Now, I believe it is developed to a sufficient level for global play!
This mod has all sorts of new additions. I've done my best to keep the game balanced, so any new additions have been given sufficient counters. The biggest change in this mod is that each country is more unique. Instead of just having one unique unit, each country has its own unique base defense, infantry unit, and vehicle. They all fit with that country's specific strategy, making each one more specialized then before. Other units have been added to all sides, and most existing units have been changed to fit the new game order. Some specific examples include:
> Custom country vehicles, infantry, and base defenses! Each one fits with the country's style and strategy. (I.E. Iraq is nuclear/chemical oriented, Korea is air-force oriented, etc.)
> New units shared by each country! Units have been added to both sides for more balanced and interesting gameplay. The need for air units, river-hopping units, and spies has been improved to enhance both sides.
> Secret tech vehicles! When you infiltrate an enemy battle lab, you can build a secret special vehicle with awesome art/weapons/etc. (There are four of these units available!)
There are countless additions in this mod, but it only weighs in at 3.46 MB! If you are looking for a mod to make RA2 a little more unpredictable, than give the UBERMOD a try!
If you have any problems, concerns, or suggestions, then email me at [email protected]