Eurogamer have posted an interview with Mike Verdu. He talks about game features, gameplay, storyline and more. Here's a sample.
Eurogamer: There's clearly a very large number of Command & Conquer fans out there who are very excited about Tiberium Wars right now. But how are you going to win over the die-hard element of the fanbase - the fans who won't be happy with any changes you make? What would you say to those guys?The full thing can be found here. Thanks to CNCNZ for the heads up.
Mike Verdu: That's a question that we struggle with on a daily basis because the truly hardcore guys really have issues with any big change that you make. Ultimately I think we win them over by delivering an experience that connects them emotionally with the game and that means the gameplay working with the story working with the multiplayer. It really needs to come together in a way that the whole is greater than the sum of its parts. If we pull that off they'll forgive us for changing the way Tiberium looks and some of the other things that we've done to pull the world together a little bit, to define the look and feel of the units and the structures.
But people who have played the game do say that this is a Command & Conquer game; that it feels like C&C. And as fans of C&C ourselves, we think that for anyone to say that is the ultimate compliment, and it gets us fundamentally where we need to be. And yeah, it feels very familiar, but there's also a lot of power and flexibility and new stuff working under the hood, and so we're hoping that the initial familiarity will draw people in to experience everything else that we have to offer in the game.