View Full Version : Battlefield Training

22-08-2006, 02:12 PM
there could be warlords and mutants on the battlefield.

Mutants would use more GDI style weaponry mixed with their own style, warlords more like nod.

These could be in a camp, somewhere on the map. they would work like tech buildings except.. if you get units to the camp you can bribe them to join your side- then from this camp you can train Mutant/Warlord units for cheap.

The problem is, they are not always loyal, if someone else bribes them back all the warlord/ Mutant units on the map will come under their control.
Even ones that were formerly yours! they need to be defended.

22-08-2006, 04:40 PM
Too complex.... We talking CNC here..... Not freaking EAW!

EAW games take about 2 hours to play.....

CNC games can take from 5 min to 4 hours.... but it is FAST PACED GAMEPLAY!

If you have 'warlords and Forgotten' then they should just be allied/enemy and attack/dont

Maybe working like a reinforcment pad.... get free units like a milita tank or 2 and you can repair units/get cash as well.

but how would bribes work? select an amount of cash on the toolbar? NOOOOOOOOOO Too complex.... Like most of the Ideas people have for CNC..... good ideas but NOT CNC

Makes me wonder how many people have played CNC games....

23-08-2006, 01:16 PM
I dont understand how you can say its too complex- It would be like a tech builduing- Are they too complex?

24-10-2006, 07:50 PM
This is CNC a NEW CNC.
Not TD.
I still think this would be a good freature.
The bribes would work that when you go near to the camp something pops up and says would you like to bribe these things. for x amount of money.

you say yes it does it
you say no it dosnt.you say hiide this window from now on and it does it.

then when another player arrivesto make a bribe the money needed to sucessfully make the bribe is increased.

26-10-2006, 12:52 PM
ugh.... dont you see how nasty that would be on online play? would you want pop-ups offering sevices of ****e armys that are 1/2 as good as your own?

good idea but its too OTT for CnC! :p

26-10-2006, 04:33 PM
I like the idea, its simple like a tech building only you can make units from it.

26-10-2006, 04:44 PM
Ok thats more ok... a tech building you can make new units at. Im ok with that just not the whole 'allied' thing. Make it capturable like an Oil Derrick it comes with 2-3 units automaticaly..... sorta a forward outpost :D

that im ok with as it is stilll CnC. Just none of this 'alliance' ****e ;)

28-11-2006, 06:55 PM
it could work as a tech building... but maybe it starts off at $100 to bribe them.. they give cheap but quite strong units... then it goes up by $100 each time...
I reasly think that would work..
either that or you could use propoganda.

Like they change side according to whos weakest/ strongest on the field... or they join the side of people who dont attack civilians...

maybe some random civilian buildings could have money inside...
So you either destroy them to get money.. or dont, and maybe even repair them, to get these ppl on ur side

(this is ekklitz btw)

02-12-2006, 03:39 PM
Yey My Idea Is In!!!!!

(ekklitz Again Btw)


02-12-2006, 04:22 PM
this is just my opinion:

tech buildings providing new technology: good idea

tech buildings that pop some units: good idea

tech buildings you need to bribe: i'm not a big fan of this, it could work, but i won't use it unless it would greatly benefit me

02-12-2006, 07:00 PM
well it seems like we will have a mutant 'base' that you can capture like Airfields in RA2 and gain mutant units to make/deploy.

03-12-2006, 05:08 PM
And could you pls link me to the lokation of that info, I would like to read it (or see it if it is in a movie, must have missed it :'()

04-12-2006, 12:39 PM
And could you pls link me to the lokation of that info, I would like to read it (or see it if it is in a movie, must have missed it :'()

Its in one of Cabals Announcments.

Says Muti units will be the best Anti-Inf and Anti-Air

Ima guess a sniper and some sort of mini gunner.

06-12-2006, 01:53 PM
same here, I'm up for warlord barracks providing you with militants regularly, or as replacements to the original ones! but not with bribery.

Also, I'd like to see non-destructuble tech buildings

06-12-2006, 02:03 PM
Also, I'd like to see non-destructuble tech buildings

euhm, no, i'm not up with that...
i'd like the tech buildings able to be destructable, everything else can be destroyed, so i don't see a reason why these should be invulnerable...

but force shield may come back, allthough, i don't think it's really that realistic...

06-12-2006, 02:25 PM
euhm, no, i'm not up with that...
i'd like the tech buildings able to be destructable, everything else can be destroyed, so i don't see a reason why these should be invulnerable...

Its just annoying when you go and capture the building, only for it to be bombed as you cannot rebuild it, thats all - and it brings into play engineers more. However, it does seem unrealistic!!

06-12-2006, 03:52 PM
yes it's annoying to have your tech's bombed.
But (this is for generals):

Suppose the opponent uses a superweapon to bomb it: one less superweapon he can launch on more painfull area's

Suppose the opponent sends in tanks: that you should anticipate that, i allways put 2 tanks in proximity to more important techs (2 hum-vee's with 2 rocketeers and 3 GI's or 4 rocketeers with 1 sniper in each)

Suppose the opponents sends in an airstrike: well, if it are planes from an airfield, i'm telling you he won't keep charging you with those hummer's... He will try maybe...

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