View Full Version : Why Tanks Make Sense Article

01-09-2006, 12:05 AM
This is the last of emails I recieved from my old site. Sorry for the delay in posting this Calhoun!

Why the tank makes sense

I think the mech was a good designed weapon for the GDI
to fight against Nod splinter groups between 1995 and 2030.
I think we all saw how the maps looked in Tiberian Sun.
There are wide open fields and deserts and no forests.

The GDI mainly used the mech in the fight againt Nod splinter groups
because it was tall, is it with the right camouflage nearly invisible in forests
and because it'S high the GDI could observe from a forest Nod bases etc.
Another point is that Nod made until 2030 less resistance.
So it had no sense to develop special tanks against those splinter groups.

But with the return of Kane the Nod was united again and was stronger than
in the last 35 years. So the GDI noticed slowly that against the new and strong
Nod are mechs less effective than they were against small splinter groups.
So the GDI began to research tanks again. The first product of this research
can we already see in the game. Right, it is the disruptor tank.

As the GDI need an artillery they thought about the properties of it.
An artillery mostly acts in the background. The enemy despite planes
will nearly never see it. So the GDI thought about choosing the titan chassis
for this instead of developing another new tank chassis. The titan is very
eye-catching in a desert. But an artillery works from a distance.
So the mech artillery mixture wouldn't be saw directly by the enemy.
And so the Juggernaut left the weapon factory.

And why is the GDI using then the mammoth mark 2?
Well this is simple. It's four legs give the mech stability.
Look at it's huge plasma cannons on the left and right side.
Those are very large and surely got a high recoil.

But it seems the GDI succeded in
minimising the ion cannons during the last 17 years.

So the mammoth mark 2 would have been slowly faded away or was minimised (I know it
sounds funny).

03-09-2006, 06:45 PM
You can't see the disruptor tank ingame!

Mr. Calhoun
04-09-2006, 05:52 PM
Thx for posting it Jsuh. The delay isn't a problem for me.
@Unregistered: You can see the disruptor tank! You can even build it!

06-09-2006, 05:06 AM
The article makes sense, and is a good theory.

I think the disruptor would be a good unit that became a mech, because it could shoot the beam over your tanks and at the enemy, so it woudnt hit your forces that are in front of the mech! The Juggernaut is also good as a mech because it is an artillery as you said.

08-09-2006, 12:56 PM
Mechs are flawed in they have legs. Take out a leg and its all over. Heck even a strong enough shell may knock over a mech in the right conditions. ;)

15-10-2007, 02:00 AM
A really strong wind could knock it over. Really, like hurricane force wind.