Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: Over so quick

  1. #1
    Junior Member
    Join Date
    Apr 2007
    Posts
    8
    Downloads
    0
    Uploads
    0

    Default Over so quick

    Ok this time I hope to post a thread that does'nt come accross as stupid.

    Is there anyway to prevent Nod (prefer to fight against them, Scrin are great....if a little too tough) from using the Nuke?

    If I am playing a Skirmish game it is'nt very long before it comes up saying nuke detected or whatever and I then have just over 6 minutes to get to that building and put it out of action......not possible for me as I am more of a defensive player and like to take my time, not one for very fast games

    BG

  2. #2
    Kiwi Devil Luk3us's Avatar
    Join Date
    Oct 2005
    Location
    Red Zone R3
    Posts
    1,119
    Downloads
    0
    Uploads
    0

    Default

    Is this against an AI or Human opponent?

    C&C3 Nick: KiwiDevil | Xfire: Luk3us
    Illusion is the dust the devil throws in the eyes of the foolish.

  3. #3
    Junior Member
    Join Date
    Apr 2007
    Posts
    8
    Downloads
    0
    Uploads
    0

    Default

    Against the AI......don't play Multi as I have had nothing but bad experiences against fellow humans........plus I am slow and methodical in my play, still does'nt stop me being hammered by the AI though lol

    BlueGlow

  4. #4
    Kiwi Devil Luk3us's Avatar
    Join Date
    Oct 2005
    Location
    Red Zone R3
    Posts
    1,119
    Downloads
    0
    Uploads
    0

    Default

    For GDI, you can just build 8 firehawks and bomb the crap out of it, the AI never has enough AA to destroy any of them before they hit the target, going round the sides is best. If you can drop a sniper team just nearby they can spot for a Jugg. Also you can use the orbital artlillary to take out some power plants before an attack, though the effect is only for about 10 seconds..

    For Nod, drop in, I think 6 shadow teams for a temple? Yeah but that and that will take it out. Stealth tanks, and if you're really clever, steath avatars. Also 8 vertigo bombers and the liquid tiberium bomb thingey.

    Scrin? lol.. I almost never play as them. But I suppose a bunch of those big fancy airships should do the trick. Also you could teleport some tripods into the back of his base with the mastermind's teleport ability.

    Where is Madbadger? Since I think he is the "big" C&C3 player around here.

    C&C3 Nick: KiwiDevil | Xfire: Luk3us
    Illusion is the dust the devil throws in the eyes of the foolish.

  5. #5
    Junior Member
    Join Date
    Apr 2007
    Posts
    8
    Downloads
    0
    Uploads
    0

    Default

    Great thanks mate guess I have to try and get my priorities right when building things as I just get hammered from the word go.......my last or rather current skirmish against Nod is almost over but I started out with a large base and several units to guard it while I went and captured several of those Towers that give me resources, and then began to make a larger force for an assault......however.......Nod attacked and virtually wiped out my first lot of units......as things were getting pretty dire, I packed up the Construction Yard and headed across a bridge to where there was a nice circle of Tiberium, this is now where my new base is......and now I have two guardian cannons guarding the bridge so any units coming across will get slaughtered, but I have the sides of my base still vulnerable as I have yet to build any units........but this is definately my "last stand" how long can I hang on for? not long I can tell you that lol........but its terrific fun playing.......never has a game gripped me more than this one

    I bought Supreme Commander and whilst I like it.......the old PC can't cope too well.......so its on the back burner for now and will stay there until my next upgrade (a whole new PC that is as this one has reached the end of the line)......got to wait until the end of next year though lol

    BlueGlow

  6. #6
    The Blair Witch MadBadger's Avatar
    Join Date
    Oct 2005
    Location
    Bac @ Notts!!!
    Posts
    1,720
    Downloads
    0
    Uploads
    0

    Default

    Quote Originally Posted by Luk3us View Post
    For GDI, you can just build 8 firehawks and bomb the crap out of it, the AI never has enough AA to destroy any of them before they hit the target, going round the sides is best. If you can drop a sniper team just nearby they can spot for a Jugg. Also you can use the orbital artlillary to take out some power plants before an attack, though the effect is only for about 10 seconds..

    For Nod, drop in, I think 6 shadow teams for a temple? Yeah but that and that will take it out. Stealth tanks, and if you're really clever, steath avatars. Also 8 vertigo bombers and the liquid tiberium bomb thingey.

    Scrin? lol.. I almost never play as them. But I suppose a bunch of those big fancy airships should do the trick. Also you could teleport some tripods into the back of his base with the mastermind's teleport ability.

    Where is Madbadger? Since I think he is the "big" C&C3 player around here.


    Good start...

    Use the mastermind to teleport some tripods into the back of the AI base then use the warp sphere instantly and send as many men thru it.


    Also Mammy Spam...

    Commandos are good. Use the Jumpjet on the GDI one to get real close.

    But Bombers and the Scrin Carrier are prob the best things.

    (Or you could try and capture it, timer is reset but you can sell it.)



  7. #7
    Junior Member
    Join Date
    Apr 2007
    Posts
    8
    Downloads
    0
    Uploads
    0

    Default

    That's a big help thank you

    I was also wondering whether or not you can somehow disable the Nod from using the Nukes? I guess this probably isn't possible, its just incase I am not able to do the above as like I said before I am terribly slow and before I know where I am I've lost my base and also the skirmish lol : )

    Cheers

    BlueGlow

  8. #8
    Kiwi Devil Luk3us's Avatar
    Join Date
    Oct 2005
    Location
    Red Zone R3
    Posts
    1,119
    Downloads
    0
    Uploads
    0

    Default

    You'll have to wait till the mod SDK thing comes out and you might see some tech limiters being released.. Till then, you're stuck with em'.

    C&C3 Nick: KiwiDevil | Xfire: Luk3us
    Illusion is the dust the devil throws in the eyes of the foolish.

  9. #9
    Dipper of Chickens chickendippers's Avatar
    Join Date
    Sep 2005
    Location
    Sheffield, UK
    Posts
    3,023
    Downloads
    35
    Uploads
    418

    Default

    Good point, I can't believe they didn't put that in, despite the fact that I've seen the ability to limit superweapons or a tech level chooser being suggested to EA ages ago.

    Webmaster of - [CnCWorld]

  10. #10
    Senior Member
    Join Date
    Mar 2007
    Posts
    106
    Downloads
    0
    Uploads
    0

    Default

    yes and were also waiting for worldbuilder...

    >.<

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •