Due to me always constantly tweaking my models, the poly counts for the models are always chaning. Because of this, we have created this thread so you have an accurate poly count for each model.
XM8 Carbine (Compact variant). 10/3/05 (Completed)
Groups: 5
Faces: 495
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 1796
Cameras: 1
Materials: 2
XM8 Carbine (Sharp Shooter variant). 10/3/05 (Completed)
Groups: 7
Faces: 682
Cameras: 1
Materials: 5
Textures: 1
3DS Entities exported:
Triangles: 2482
Cameras: 1
Materials: 5
Textures: 1
XM8 Carbine (Common variant). 10/3/05 (Completed)
Groups: 7
Faces: 630
Cameras: 1
Materials: 5
Textures: 1
3DS Entities exported:
Triangles: 2288
Cameras: 1
Materials: 5
Textures: 1
XM8 Carbine (Automatic variant). 10/5/05 (Completed)
Updated at 7:17 PM (EST) 10/05/05
Groups: 14
Faces: 836
Cameras: 1
Materials: 5
Textures: 1
3DS Entities exported:
Triangles: 2888
Cameras: 1
Materials: 5
Textures: 1
XM8 Carbine (XM320 Grenade Launcher variant). 10/6/05 (Completed)
Groups: 8
Faces: 766
Materials: 5
Textures: 1
3DS Entities exported:
Triangles: 2802
Materials: 5
Textures: 1
Underground Complex 9/29/05 (Not Completed)
Groups: 160
Faces: 18466
Cameras: 1
Materials: 11
Textures: 1
3DS Entities exported:
Triangles: 55341
Cameras: 1
Materials: 11
Textures: 1
Naboo Fighter 9/29/05 (Not Completed)
Faces: 678
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 1594
Cameras: 1
Materials: 2
Overlord Tank 9/29/05 (Completed)
Groups: 13
Faces: 3219
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 10117
Cameras: 1
Materials: 2
Battlemaster Tank 9/29/05 (Completed) (but without treads).
Groups: 3
Faces: 898
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 3080
Cameras: 1
Materials: 2
Dragon Tank 09/29/05 (Completed)
Groups: 5
Faces: 1432
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 4682
Cameras: 1
Materials: 2
Gattling Tank 09/29/05 (Completed)
Groups: 6
Faces: 1772
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 5663
Cameras: 1
Materials: 2
Card Reader 09/29/05 (Completed)
Groups: 1
Faces: 58
Cameras: 1
Materials: 4
3DS Entities exported:
Triangles: 128
Cameras: 1
Materials: 4
Inferno Cannon 09/29/05 (Completed)
Groups: 5
Faces: 1557
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 4878
Cameras: 1
Materials: 2
Nuke Cannon 19/29/05 (Completed)
Groups: 41
Faces: 2833
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 9120
Cameras: 1
Materials: 2
Outpost Version 2 09/29/05 (Not Completed)
Groups: 15
Faces: 1222
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 4278
Cameras: 1
Materials: 2
Outpost Version 1 09/29/05 (Completed)
Groups: 17
Faces: 1732
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 6224
Cameras: 1
Materials: 2
Proxy Mine 09/29/05 (Completed)
Groups: 1
Faces: 178
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 498
Cameras: 1
Materials: 2
Trip Mine 09/29/05 (Completed)
Groups: 3
Faces: 364
Cameras: 1
Materials: 5
3DS Entities exported:
Triangles: 804
Cameras: 1
Materials: 5
Troop Crawler 09/29/05 (Completed)
Groups: 13
Faces: 1197
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 3604
Cameras: 1
Materials: 2
Vineyard Church 09/29/05 (Completed) (But Will be Completely redoing this entire model once I get blueprints)
Faces: 3306
Cameras: 1
Materials: 2
3DS Entities exported:
Triangles: 12047
Cameras: 1
Materials: 2