By Ekklitz:
I loved using demo traps in C&C generals. I remember one very memorable game as the GLA when they thought they beat me, but I ended up beating them. It was all due to my fake base, armored with demo traps. I had a base near theirs and�Well I seem to be going off topic. Well what do we know about explosives so far�.
They have three settings; proximity, timed and remote, each have their own advantages and disadvantages�
On generals they can deliver an EMP, toxin or neutron blast - tiberium in CNC3? They can be dropped from the air, land or fired from a unit. They are strategically important. There are ways to disarm them. Some explosives are suicide units.
Well ok.....your thinking "Terrible article!"
But I assure you there will be more groundbreaking idiocy that only I could think up coming soon.
Well ok�What could mines do?
Well, one thing that exists in real life but not in generals are water mines. These mines should be visible from close range like they were in real life, but because big boats are hard to turn it would probably be too late by the time you spotted it and you would bump into it and die. Water mines should be disabled by minesweepers, or shot at by aircraft. This would look cool. Imagine a boat launching a small rubber dingy/hovercraft off its side, connecting an electrical wire to the mine, going back to the minesweeper and BANG. Of course the minesweeper would require a crew to do this.. See my other article on Garrisoning.
Then I thought of anti air. There could be anti air mines...OK well how could a mine attack an aircraft??? Simple, aircraft flies over, mine uses up energy and fires a strong laser which destroys itself.
Ok I think you might get the point�